This page contains the patch notes of all the content patches to date.
These are copied from the in-game patch notes, exactly how they're written.
Content Patch 11e
Released: circa 2022
- Zombies should somewhat work again
- Fix PC preference crash
- Max diggers and builders upped to 32!
- Demo World no longer copies itself every startup
- Use the "Restore Demo World" option in settings to restore it!
- Demo World copy no longer creates a console window
- Mouse support in scrolling menus
- Fix mouse look when unpausing/exiting the console
- Fix menu debounce issues
- FortressCraft no longer creates a console window
Content Patch 11b
Released: April 21, 2021
- Fixed riding minecarts and opening doors on Keyboard
- Interface scaling fixes
- New Ban Hammer UI
- Can no longer click the Port Forward warning on host menu
- Added 'noclop' command, needs all relics unlocked first
- Changed 'close' to 'skip' in tutorial
- Fixed softlock when backing out of new world dialog
- Spiderbot no longer walks off the world
- PROPER multiple resolution support
- any resolution above 720p works!
- View distance 10 is usable with high detail again
- Ban Hammer no longer kicks host when kicking someone
- Fixed menu crashes
- Fixed resolution switching issues
- Random terrain no longer persists in server map
- Friend requests no longer give friend permissions
- Music volume option
- Numbered settings no longer 'drift' from what you picked
Content Patch 11a
Released: April 17, 2021
- Removed "trial mode" message
- Non-host players carrying Ban Hammers are now kicked
Content Patch 11 - Anniversary Edition Steam Release
Released: April 17, 2021
- Far distance rendering
- Multiple resolution support
- Steam networking integration
- Universal Avatar support
- Achievements
- Multiple World support
- 64 Player support
- Multiple Skin support
- More bugs
- Mildly Improved details
- More exclusive items
- Keyboard and Mouse support
- Added terrain-defying SpiderBot
Content Patch 10
Released: July 1, 2012
- Press the Back button to activate the Jetpack!
- Added 31 player support
- Added new server menu
- Added ShowHealth command
- Loads of Spleef improvements and fixes!
- Personal Teleporter fixes
- Added experimental fast build
- Added live server permission options
Content Patch 9
Released: May 17, 2012
- Added Zombies, Turrets and Sawblades
- Added Stats screen
- Added Weapons screen
- Added 'Underground' level type
- Added Neoteric/Community Axe
- Spleef auto rebuild
- New light models
- Added Server Flags
- Added better broken node recovery
1.1 Interim
Released: February 17, 2012
- Improved water performance (less framedrop during water creation)
- Fixed some water pivot bugs
- Improved doodad performance
- Improved Wind custom behaviour performance
- Added Ladders(keyboard only, expected to be in the normal interface by release)
- Other minor performance optimisations
- Massively speeded up loading ('Press Start' should appear much faster now)
- Rewrote Time (now records up to 68 years, instead of 3 days)
- Added 3dvision fix (PC ONLY)
- Added Freeze Time Of Day option to Machinima menu
- Added Special Effects menu
- Tidied up graphics menu
- Tracking lots of new stats for the Achievements
- Added Achievement tracking (no current way of earning or displaying them on the Xbox YET)
- Added 2 new axes, plus unlock codes
- Added personal teleporter
- Adder recall function to the teleporter
- Added new Avatars, for PC version
- Fixed height restriction on CopyPaste
- Added a little surprise. The only hint you're getting : "Turn jetpacks off"
- FPS mode fix - quitting to title and rejoining no longer has stuck mobs.
1.1 Alpha
Released: December 19, 2011
- Added Doors (press X to open)
- Added SafeMode (hold Y when selecting 'enter world')
- Added Trees
- Added new new Cave algorithm
- Added new Island mode
- Added Elevation for flatland
- Added Tropical/ Desert/ Temperate/ Alpine
- Level generation optimisations
- Natural lakes
- Custom Level Seeds
- TNT Improvements
- Added 8 light channels
- Added workshop locator
- Added copy and paste (use paint palette)
- Added Fight, Protect, Survive mode TEST
- Added Smart Custom rendering
- Added workshop performance overlay
- Made bloom + distortion more efficient
- Many memory optimizations
- Many render optimisations
1.1 Pre-alpha
Released: October 10, 2011
- Added Custom Objects Behaviours in Pause
- Added conveyors and jumppads
- Added beamemitters and pressurepads
- Added Map performance metrics (Left stick)
- Added anti-griefing measures #secret
- Optimised particle usage
- Added Lil Builder
- Fixed GameMode crashes
- Added polytrail renderer
- Added Herobrine
- Incursion mode now ++END OF CARRIER++
1.099b
Released: August 21, 2011
- Fixed Join Session crash
- Added Water and Server status to map
- Fixed many exploits
- Added Custom Blocks (See Help)
1.09f
Released: August 10, 2011
- Custom Landscape options
- Lighting updates optimised
- Custom Block Crafting Workshop
- ScreenSpace distortion options
- Space Blocks added
- Quick Select weapons (on bumpers!)
- Server Ratings (get a high rating to unlock rewards!)
- Added Hunt mode
- Added Spleef mode
- Blades, Thermal Imager, Optic Camo relics
- Spleef Gun and Lil Digger relics
- Naturally-occuring water in Island mode
- Added Caves option
- Added Water Spawner block
- Added network message facility
- Added Message Of The Day functionality
1.04d
Released: June 3, 2011
- TNT Disabled for clients
- Blue fog fix
- Per thread exception handling
- Pending friends glitch fixed
- Many crash fixes
- Add in timeout on load
- Electric lights removed from fill
- Fill now works on half-plus-one
- Remove minions, minecarts and tracks
1.03a
Released: May 10, 2011
- More server browsing opions
- View bob added
- Truss/Windows added
- 5 new Canvas Blocks added
- MyFirst Blocks added
- Multiplayer world wipe bug fixed
Initial Release
Released: April 8, 2011
- Release version!